//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <CryAction_devirt_defines.h>
#endif

#include "VehicleSystem.cpp"
#include "VehicleSystem/VehicleUsableActionFlip.cpp"
#include "VehicleSystem/ScriptBind_Vehicle.cpp"
#include "VehicleSystem/ScriptBind_VehicleSeat.cpp"
#include "VehicleSystem/Vehicle.cpp"
#include "VehicleSystem/VehicleAnimation.cpp"
#include "VehicleSystem/VehicleCVars.cpp"
#include "VehicleSystem/VehicleComponent.cpp"
#include "VehicleSystem/VehicleDamageBehaviorAISignal.cpp"
#include "VehicleSystem/VehicleDamageBehaviorDestroy.cpp"
#include "VehicleSystem/VehicleDamageBehaviorDetachPart.cpp"
#include "VehicleSystem/VehicleDamageBehaviorEffect.cpp"
#include "VehicleSystem/VehicleDamageBehaviorGroup.cpp"
#include "VehicleSystem/VehicleDamageBehaviorHitPassenger.cpp"
#include "VehicleSystem/VehicleDamageBehaviorImpulse.cpp"
#include "VehicleSystem/VehicleDamageBehaviorIndicator.cpp"
#include "VehicleSystem/VehicleDamageBehaviorMovementNotification.cpp"
#include "VehicleSystem/VehicleDamageBehaviorSink.cpp"
#include "VehicleSystem/VehicleDamageBehaviorSpawnDebris.cpp"
#include "VehicleSystem/VehicleDamages.cpp"
#include "VehicleSystem/VehicleDamagesGroup.cpp"
#include "VehicleSystem/VehicleDamagesTemplateRegistry.cpp"
#include "VehicleSystem/VehicleHelper.cpp"
#include "VehicleSystem/VehiclePartAnimated.cpp"
#include "VehicleSystem/VehiclePartAnimatedJoint.cpp"
#include "VehicleSystem/VehiclePartAttachment.cpp"
#include "VehicleSystem/VehiclePartBase.cpp"
#include "VehicleSystem/VehiclePartDetachedEntity.cpp"
#include "VehicleSystem/VehiclePartEntity.cpp"
#include "VehicleSystem/VehiclePartLight.cpp"
#include "VehicleSystem/VehiclePartMassBox.cpp"
#include "VehicleSystem/VehiclePartStatic.cpp"
#include "VehicleSystem/VehiclePartSubPart.cpp"
#include "VehicleSystem/VehiclePartSubPartWheel.cpp"
#include "VehicleSystem/VehiclePartTread.cpp"
#include "VehicleSystem/VehicleSeat.cpp"
#include "VehicleSystem/VehicleSeatActionAnimation.cpp"
#include "VehicleSystem/VehicleSeatActionLights.cpp"
#include "VehicleSystem/VehicleSeatActionMovement.cpp"
#include "VehicleSystem/VehicleSeatActionPassengerIK.cpp"
#include "VehicleSystem/VehicleSeatActionRotateTurret.cpp"
#include "VehicleSystem/VehicleSeatActionSound.cpp"
#include "VehicleSystem/VehicleSeatActionSteeringWheel.cpp"
#include "VehicleSystem/VehicleSeatActionWeapons.cpp"
#include "VehicleSystem/VehicleSeatGroup.cpp"
#include "VehicleSystem/VehicleSeatSerializer.cpp"
#include "VehicleSystem/VehicleSystem_FactoryRegistration.cpp"
#include "VehicleSystem/VehicleUsableActionEnter.cpp"
#include "VehicleSystem/VehicleUtils.cpp"
#include "VehicleSystem/VehicleViewActionThirdPerson.cpp"
#include "VehicleSystem/VehicleViewBase.cpp"
#include "VehicleSystem/VehicleViewFirstPerson.cpp"
#include "VehicleSystem/VehicleViewThirdPerson.cpp"
#include "VehicleSystem/VehicleDamageBehaviorDisableSeatAction.cpp"
#include "VehicleSystem/VehicleModificationParams.cpp"
#include "VehicleSystem/VehiclePartParticleEffect.cpp"

#ifdef _DEVIRTUALIZE_
	#include <CryAction_wrapper_includes.h>
#endif
